||Character Details - Malik Faris
*Name: Malik Faris
Meaning of Name: King (Master) Horseman (Knight)
*Race: Obsidian Nomad SandShadow
*Hair: Black, Length varies from short cropped to below shoulders
*Identifying Marks (if present): None
Clothing: Leather pants and loose fitting blouses
Personal Items usually carried:
*Personality: Malik has a calm, noble bearing and rarely rises to anger. He cares deeply for his people and takes pride in both the horses they raise, and the beauty of the objects they create. On the battlefield he tends to lean toward the style of a beserker, and wields a scimitar.
*Occupation: Shakava (Leader/Prince)
*Skills and Abilities: Malik himself is a SandShadow, a rarity even among his own people. He has a skill known as transmutation, the ability to alter his form at a molecular level and pass through solid rock. He can also transmute ore and rock to create objects such as rare gems, metals, jewelry and the like. Vitrification is a skill as well. (The transformation of rock into an unbreakable glasslike substance)
Obisidian Glass Scimitar, Throwing Stars
Malik Faris is the Shakava (Leader) of the Nomads that dwell in the Obsidian Basin.
They are breeders of the Obsidian Horses, and workers of metal.
Obsidian Glass is a much sought after commodity on Whispin, it is made by those such as Malik, and is virtually unbreakable.
The Horses bred by his people are long lived, reaching life-spans of up too five hundred years, and are extremely intelligent. Heavily built, thick crested beasts they are well suited to Whispin's gravity that is twice that of Terra.
The nomads themselves live to five hundred years and beyond. Malik, as leader of his people, will see one thousand years.
*Marital Status: Joined in the Nomad manner to Si'Lyen D'Riel
*Blood or Soul Bonds: None